jhocking

Playtest version of a 3D puzzle game I developed for VR
Puzzle
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UI demo excerpted from a dungeon-crawling RPG
Role Playing
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Custom shader for transparency with depth sorting
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Maze running game featuring procedural mesh generation
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Procedurally generated map for this unfinished RPG
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Here's a demo of the recursive algorithm I devised for intercepting a moving target.
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A* pathfinding on a 2D grid
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A 3rd-person prototype about fighting zombies in a trainyard
Action
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Demo of a simple AI that uses a state machine and waypoints
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My rule system for lightweight RPG games (both tabletop games and tabletop-feeling video games).
Demonstration of my shader to draw outlines on a game's map
Strategy
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A blank character, some terrain, and a flock of puffballs.
Action
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from Unity in Action: start of 2D platform game
Platformer
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from Unity in Action: 3rd person movement in 3D
Action
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from Unity in Action: basic first person shooter
Action
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Saves info about objects in Blender scene
Saves info about objects in Maya scene