I wrote a tutorial about procedural generation (specifically, generating the mesh for a maze) and here's the game from that tutorial:

https://www.kodeco.com/82-procedural-generation-of-mazes-with-unity

Notice how the maze is different each time you play the game!

WASD to move

Move the mouse to look around

You start at the green cube in one corner of the maze, and are looking for the yellow cube in the opposite corner. When you find the yellow cube, return to the green cube, and then a new maze will be generated!

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